Trinity: Jailbreak PS Vita 3.69 et 3.70

Trinity est le premier jailbreak compatible avec les PS Vita dans le firmware 3.69 et 3.70.


Si vous avez lu notre précédente news, vous savez que cet exploit dont le nom est Trinity (basé sur l'univers de Matrix) nécessite d'avoir au préalable téléchargé un jeu PSP compatible (un jeu PSP ou mini). Si vous avez une version phat OLED de la PS Vita, vous aurez besoin d'une carte mémoire.

Si vous êtes en firmware 3.69, vous devrez soit upgrader en 3.70 (faites attention si vous lisez ceci dans quelques jours/semaines alors que la mise à jour 3.71 est sortie), soit modifier les dns de votre vita vers 212.47.229.76.
Créez ou utilisez votre compte PSN et téléchargez un jeu PSP/mini (pas un jeu PS Vita ni PS one classic). Il y a des démos qui marchent comme Ape Quest.
Pour être sur que le jeu est compatible, maintenez le bouton PS et vous devriez voir un menu d'options avec les filtres bilinéaires etc.

Installation

Download and install qcma and psvimgtools (check the releases section for the binaries).

Start qcma and within the qcma settings set the option Use this version for updates to FW 0.00 (Always up-to-date) to spoof the System Software check.

Launch Content Manager on your PS Vita and connect it to your computer, where you then need to select PS Vita System -> PC, and after that you select Applications. Finally select PSP™/Other and click on the game that you want to turn into the Trinity exploit. If you see an error message about System Software, you should simply reboot your device to solve it (if this doesn't solve, then put your device into airplane mode and reboot). If this does still not work, then alternatively set DNS to 212.47.229.76 to block updates.

Transfer the game over to your computer by clicking on Copy on your PS Vita. After copying, you go to the folder /Documents/PS Vita/PGAME/xxxxxxxxxxxxxxxx/YYYYZZZZZ on your computer, where xxxxxxxxxxxxxxxx is some string corresponding to your account ID and YYYYZZZZZ is the title id of the game that you've just copied over. You can look at the image at YYYYZZZZZ/sce_sys/icon0.png to verify that it is indeed your chosen game. Furthermore, the YYYYZZZZZ folder should contain these folders: game, license and sce_sys.

Before you attempt to modify the backup, you should make a copy of it. Just copy YYYYZZZZZ somewhere else, such that if you fail to follow the instructions, you can copy it back and retry.

Insert the xxxxxxxxxxxxxxxx string here. If the AID is valid, it will yield a key that you can now use to decrypt/re-encrypt your game.

Decrypt the game backup by executing the following command in your command line/terminal (make sure you're in the right working directory. Also, if you haven't installed psvimgtools yet, then just place them in the YYYYZZZZZ folder):

psvimg-extract -K YOUR_KEY game/game.psvimg game_dec

If done correctly, you should see an output like this:

creating file ux0:pspemu/temp/game/PSP/GAME/YYYYZZZZZ/EBOOT.PBP (x bytes)...
creating file ux0:pspemu/temp/game/PSP/GAME/YYYYZZZZZ/__sce_ebootpbp (x bytes)...
all done.

Download Trinity and copy the PBOOT.PBP file to game_dec/ux0_pspemu_temp_game_PSP_GAME_YYYYZZZZZ/PBOOT.PBP (the files EBOOT.PBP, __sce_ebootpbp and VITA_PATH.txt should exist in this folder). If PBOOT.PBP does already exist there, just overwrite it.

Now re-encrypt the backup similar to above by typing this in your command line/terminal:

psvimg-create -n game -K YOUR_KEY game_dec game

If done correctly, you should see an output like this:

adding files for ux0:pspemu/temp/game/PSP/GAME/YYYYZZZZZ
packing file ux0:pspemu/temp/game/PSP/GAME/YYYYZZZZZ/EBOOT.PBP (x bytes)...
packing file ux0:pspemu/temp/game/PSP/GAME/YYYYZZZZZ/PBOOT.PBP (x bytes)...
packing file ux0:pspemu/temp/game/PSP/GAME/YYYYZZZZZ/__sce_ebootpbp (x bytes)...
created game/game.psvimg (size: x, content size: x)
created game/game.psvmd

Remove the game_dec folder (and PSVimg tools if copied here) and select Refresh database in qcma settings.

Now you need to copy back the modified backup to your PS Vita: Launch Content Manager on your PS Vita and connect it to your computer (if it's already open, just go back to the first menu), where you then need to select PC -> PS Vita System, and after that you select Applications. Finally select PSP™/Other and click on the modified game. Perform the copy operation and exit Content Manager.

In the livearea, the game should now have a different icon and should now be called Trinity. If not, please re-read the instructions more carefully and begin from fresh.

Turn on Wi-Fi, then reboot your device and straightly launch Trinity. Do not do anything else, otherwise the exploit will be less reliable. It is very important that you do not have any running downloads in background.

Enjoy the exploitation process and wait until it launches the Construct. If the exploit fails, simply rerun Trinity.

Within the Construct, select Download VitaShell, then Install HENkaku and finally Exit.

Congratulations, your device is now able to run homebrews. It is highly suggested that you downgrade your device to either firmware 3.60 or 3.65/3.67/3.68 using modoru. On 3.60, you can use HENkaku and on 3.65/3.67/3.68 you can use h-encore. If you don't downgrade your device now, you may lose the ability to launch Trinity later and therefore not be able to hack your device anymore.

https://github.com/TheOfficialFloW/TrinitySite officiel : https://github.com/TheOfficialFloW/Trinity



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