rsn8887 a modifié le portage par cpasjuste de l'émulateur ScummVM, qui permet de jouer aux vieux jeux scumm sur Henkaku.
Installez le vpk et jouez.
1.12
Merged in the latest changes from mainline ScummVM as of 2017-02-28
Automatic tab size in menu, more tabs fit on screen now (wjp)
Fixed pointer speed setting 8 (was a bit too slow)
1.11
Fix R = Shift key
App is now built as safe
Refactored shader menu code to be compatible with mainline ScummVM
1.10
R is now also shift, this enables "Mass Add..." button in menu
The aspect ratio correction is now done in hardware on Vita
The aspect ratio correction now increases the height instead of decreasing the width, if it fits on the screen
If fullscreen is off, the screen is hardware-scaled by a factor 2x automatically if the result fits on the screen. This scaling makes use of the user-selected shader and the graphics filtering.
1.09
Shader support done by Cpasjuste
Fixed erratic pointer speeds
Added menu options to set mouse speed and joystick deadzone
Added shader menu to conveniently select shaders. I think the best picture is still obtained with "mode = 2x" + "filtering ON" + "fullscreen ON" + "shaders = none," but the shaders are pretty nice, too, if you like them
Compiled with Freetype2 (slightly nicer fonts)
1.08
PSP2: enabled 16-bit color flag to support a few more games (Humungous Entertainment etc.)
1.07
Increased resolution of slow analog pointer motion
1.06
Slow analog ('modifier'+stick) made slower
1.05
Improved button map, R-Button for slow mouse
new mappings:
Left stick => Mouse
R + Left stick => Slow Mouse
Cross => Left mouse button
Circle => Right mouse button
DPad => Cursor Keys (useful for character motion)
R + DPad => Diagonal Cursor Keys
Triangle => Game menu (F5)
Square => Period '.' (used to skip dialog lines)
R + Square => Space ' '
L Trigger => Escape (used to skip cutscenes)
R + L => Return
Start => ScummVM's global in-game menu
Select => Toggle virtual keyboard
R + Select => AGI predictive input dialog
1.04
More fixes to jerky analog joystick pointer for some engines such as Dreamweb that the previous fix did not apply to
1.03
Smoother analog pointer motion
1.02
much better gfx quality in fullscreen mode: turning gfx filtering on now works as expected, and "2x+fullscreen+filtering on" looks amazingly good now (requires setting the options, then quitting and restarting. This is because of the integer prescale it acts like a sharp-bilinear filter (new default)
1.01
pulled in recent changes by Cpasjuste (flac support, fix optimizations, etc.)
1.00
fixed jerky "stop and go" behaviour of analog joystick mouse pointer controls
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